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God of War III is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). Released for the PlayStation 3 (PS3) console on March 16, 2010, the game is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist and former God of War Kratos, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena’s spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods.
God of War III was critically acclaimed upon release, with a reviewer from IGN stating that it redefines the word "scale" in video games.[1]It has been praised for its graphics, particularly of Kratos, which IGN called "perhaps the single most impressive-looking character ever in video games".[1] The game received several awards, including "Most Anticipated Game of 2010" and "Best PS3 Game" at the 2009 and 2010 Spike Video Game Awards, respectively, and the "Artistic Achievement" award at the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards. The best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all time, it sold nearly 5.2 million copies worldwide by June 2012 and was included in the God of War Sagareleased for PlayStation 3 on August 28, 2012. In celebration of the God of War franchise's tenth anniversary, a remastered version of God of War III, titled God of War III Remastered, was released on the PlayStation 4 on July 14, 2015.
In a 2007 interview with GameTrailers, God of War creator and game director David Jaffeexplained his original intention for the series, which is different from the actual ending of God of War III, which was based on game director Stig Asmussen's vision. Jaffe's idea was that "God of War explains, or ultimately will explain, why there are no more Greek myths". He said that it would have been "hell on earth" as the gods and Titans battled each other for domination. Other mythological pantheons would have become involved after Kratos killed Zeus and the other Greek gods, and the result would be that humankind no longer believed in the gods—according to Jaffe, the only way a god can truly die.[8] God of War III was first mentioned by God of War IIgame director Cory Barlog at a God of War IIlaunch event.[9] Barlog said that the game would have full 1080p HD resolution (changed to 720p in final release[10]) and support Sixaxis tilt and vibration functions.[11]Announced before the DualShock 3 controller was introduced, this caused confusion since the Sixaxis controller does not support rumble.[12] During the 2009 Game Developers Conference (GDC), the creative team said that the Sixaxis tilt capability had been removed because they "could not find a suitable situation to use Sixaxis in the game effectively".[13]
After the first eight months of development, game director Cory Barlog left Santa Monica for unexplained reasons and Stig Asmussen (lead environment artist and art director on God of War and God of War II, respectively) became director. In an interview with IGN, Asmussen said that Barlog "had a major impact on the game" and although he had left the team, they spoke several times afterwards and "bounced a few ideas off him," but there was no formal collaboration. He also said that David Jaffe "[had] been around the studio a few times" and they "[had] gone over some high-level stuff with him to get his observations and feedback."[14] Early in development when Barlog was still with the team, he expressed interest in a cooperativemode "if we can do something unique with it".[12] In November 2009, Asmussen told GamePro that although a multiplayer option had been discussed, it was unsuitable for God of War III: "There's a story we want to tell and an experience we want to deliver, and multi-player doesn't fit into that."[15] By December 2009, the game was in its final developmental stages.[14]
In December 2008, Sony reported that God of War III would be the last game in the series.[16]However, in January 2010 John Hight told Joystiq: "While God of War III will conclude the trilogy, it won't spell the end of the franchise ... We're going to be really careful about what we do next".[17] Asmussen mentioned the possibility of downloadable content; the game would be shipped with the regular challenge mode, and new challenge modes might be released as downloadable content to maintain the series.[15] In March 2009, it was reported that Sony was seeking opinions about a collector's edition from PlayStation 3 owners.[18] In October, an Ultimate Edition was unveiled for North America, and an Ultimate Trilogy Edition was announced soon afterwards for a limited European, Australian, and New Zealand release. A Trilogy Editionwas announced for Japan, where the Computer Entertainment Rating Organization(CERO) gave the game an adults-only Z rating after the previous two versions were considered suitable for players 17 and older.[19]
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How To Play?
1]Download The Game From Link Given Below
2]Watch My video On YouTube
3] Enjoy The Gameπ
Download Link:-
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